A level-by-level compendium of all of the published 4E Dungeon adventures, sidetreks, conversions, and whatever else they come up with. If you're not a DM you might want to avoid this posts for potential spoilers (although they're very light). Entries in italics are not yet available, and note that as from Dungeon #159 onwards, only D&D Insider subscribers will be able to access the PDF's.
Last updated on 29th June 2009 (Dungeon #167)
Adventures By Level
1st Level
Rescue At Rivenroar (Dungeon 156 - Scales of War AP) - By David Noonan
A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region.
2nd Level
Menace of the Icy Spire (Dungeon 159 - Forgotten Realms) - By Sean Molley
New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower's master left behind many surprises for the unwary. A Forgotten Realms adventure for 2nd-level PCs.
3rd Level
Remains of the Empire (Dungeon 165) - By Kolja Raven Liquette
Long ago, when the Dragonborn Empire of Arkhosia thrived, the flying citadel Ustraternes was undone by Tiefling magic. When Ustraternes crashed into an alpine peak, it cracked open like an egg, scattering the sundered pieces in all directions. Now, a dragonborn zealot with dreams of renewing the lost glory of his ancestors explores the ruins -- and unleashes a plague of rampaging drakes on the terrified locals. An adventure for 3rd-level PCs.
Siege of Bordrin’s Watch (Dungeon 157 - Scales of War AP) - By Robert J. Schwalb
A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs, along with other heroes of Elsir Vale, are summoned to the dwarven city of Overlook to help stem the threat of an orc horde massing in the mountains.
Storm Tower (Dungeon 166) - By Christopher Perkins
Featured in the popular Penny Arcade podcasts, this adventure takes the player characters to Fallcrest. There, they are hired to retake a ruined tower being rebuilt to help defend the town, which has recently come under attack once more. An adventure for 3rd-level PCs.
Tariff of Relkingham, The (Dungeon 158) - By Eytan Bernstrain
The goddess Erathis has never seemed the sort to demand the sacrifice of mortals in exchange for safe trade routes, but that's exactly what her high priest has demanded. When a local ruler asks the characters to investigate the high priest, a chain of events is set in motion that could shake the city of Wyllea and the church of Erathis to their core. An adventure for 3rd-level PCs.
4th Level
Heathen (Dungeon 155) - By Scott Fitzgerald Gray
The paladin Jaryd set out to find and destroy the Hand of Naarash. He was never heard from again. Now the PCs must retrace Jaryn’s steps across the harsh wilderness and determine what has become of the noble warrior.
Shadow Rift of Umbraforge, The (Dungeon 158 - Scales of War AP) - By Scott Fitzgerald Gray
A Scales of War Adventure Path adventure. Following a lead from "Siege of Bordrin's Watch," the heroes pursue dark creepers who were selling weapons and armor to the orcs responsible for trying to attack Overlook. Their investigation will take them into the darkness beneath the ancient city, and beyond. An adventure for 4th-level PCs.
6th Level
Lost Mines of Karak, The (Dungeon 159 - Scales of War AP) - By Greg Vaughan
A Scales of War Adventure Path adventure. The PCs must travel to the long-lost mine of the Karak family of Overlook in the hope of securing a steady supply of ore for the town's needs in this time of war. Once there, they discover that another party has also discovered the mine, with much more nefarious purposes in mind. An adventure for 6th-level PCs.
7th Level
Danger at the White Lotus Academy (Dungeon 165) - By Peter Schaefer
The White Lotus Academy has stood as a symbol of arcane learning for decades. Now, a secret inhabitant of the school grounds has come into conflict with the headmaster, and the students and surroundings are in danger. The PCs must avoid the hazards of their near-invisible foe and thwart its plans before they run out of time. An adventure for 7th-level PCs.
Den of the Destroyer (Dungeon 160) - By Rodney Thompson
A Scales of War Adventure Path adventure. The PCs are the heroes of Overlook, but before they can really enjoy the fruits of their labors, they receive a strange summons from Brindol. This summons will send them on an adventure that will dramatically shape the coming conflict in Elsir Vale … and possibly have even more significant repercussions in the near future. An adventure for 7th-level PCs.
Heart of the Forbidden Forge (Dungeon 167 - Eberron) - By Luke Johnson
Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. While seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and it now threatens the region. An adventure for 7th-level PCs set in the Eberron campaign setting.
8th Level
Last Breaths of Ashenport, The (Dungeon 156) - By Ari Marmell
Newly updated for 4th Edition! The seaside town of Ashenport has a troubled past and a dark secret. If you spend a night in Ashenport, you just might not wake up the next morning.
Massacre at Fort Dolor (Dungeon 157) - By Shawn Merwin
The outpost of Fort Dolor has experienced an unprecedented stretch of peace in recent times. Then nearly the entire garrison disappears on a supposed routine patrol, and the town—still on the frontier—is left nearly defenseless. Can the adventurers dig to the bottom of the mystery at Fort Dolor before they, too, disappear?
Return of the Poisoned Shadows (Dungeon 164, Dungeon Delve) - By Greg Marks
Continuing where the Poisoned Shadows delve from the Dungeon Delve supplement left off comes Return of the Poisoned Shadows! After dealing with the Poisoned Shadows guild, the PCs learn that they've been targeted by more deadly killers. A Dungeon Delve adventure for 8th-level PCs.
Sleeper in the Tomb of Dreams (Dungeon 155) - By Matthew Sernett
Cultists seek to free the soul of a terrible entity from beyond the stars. The PCs must retrieve the soul vessel of a long-dead evil paladin to stop cultists’ plan from coming to fruition.
9th Level
The Temple Between (Dungeon 161) - By Ari Marmell
A Scales of War Adventure Path adventure. The PCs return to Overlook, having once again averted disaster in Elsir Vale and gaining a potent new ally in the process. But they return to an uneasy city, and the warm welcome they've grown used to has chilled. Now there are rumors of something strange happening with the city's temples and shrines. As the PCs investigate, they uncover another startling truth of Overlook, the real reason the city has become so important in the war, and the nature of their true enemy in the city. An adventure for 9th-level PCs.
10th Level
Dark Heart of Mithrendain, The (Dungeon 157) - By Greg Marks
When the PCs stumble into the Feywild, they find themselves in the middle of Mithrendain— a glorious eladrin city of grace and beauty. But as the heroes find themselves the target of mysterious attacks, they begin to discover that something
rotten lurks in the city’s heart.
Fist of Mourning (Dungeon 162 - Scales of War AP) - By Robert J. Schwalb
A Scales of War Adventure Path adventure. This short adventure bridges the gap between the heroic and paragon tiers of play for your Scales of War campaign if your PCs aren't quite 11th level. The Cult of Exquisite Agony -- a cabal of insane devotees of the Far Realms -- has grown in power recently, spurred on by a local sect popping up almost overnight in Overlook. Now the cult is looking to expand its sphere of influence, using the recent chaos in the city as a springboard for its own agenda. An adventure for 10th-level PCs.
Touch of Madness (Dungeon 161 - Madness Trilogy) - By Robert J. Schwalb
Updated from 3rd Edition, this adventure is the first in a three-part series. The PCs must face and eliminate a strange, aberrant threat to the town of Wellspring. A notable group of adventurers known as the Stormcrows recently set off from the city to retrieve a potent artifact of Ioun and never returned. Now bizarre monstrosities are attacking Wellspring, and the heroes must uncover the nature of the threat seemingly unleashed by the missing adventurers. An adventure for 10th-level PCs.
11th Level
Beyond the Mottled Tower (Dungeon 163 - Scales of War AP) - By Creighton Broadhurst, Bruce R. Cordell, and David Noonan
The Scales of War Adventure Path continues in issue #163! Now that the heroes have reached the paragon tier, they've earned the deserving accolades of the citizens of Overlook. But a summons from an unexpected ally sends the PCs on a cross-planar adventure to pursue a villain who has plagued them -- and all of Elsir Vale -- for some time. From the mortal realm to the Shadowfell to the Elemental Chaos, the chase is on to catch Sarshan! An adventure for 11th-level PCs.
Depths of Madness (Dungeon 162 - Madness Trilogy) - By Robert J. Schwalb
The Madness trilogy continues with "Depths of Madness." After saving the town of Wellspring, the heroes find that their efforts have not stopped the assault on the town. A new threat has emerged, seeking to capitalize on the re-emergence of the Tear of Ioun. The heroes must seize the Tear and defeat this threat, or the entire region could be swallowed by chaos. An adventure for 11th-level PCs.
12th Level
Haven of the Bitter Glass (Dungeon 164 - Scales of War AP) - By Kevin Kulp
The next installment in the Scales of War Adventure Path is here! The characters meet a new ally as a flying ship crashes outside Overlook, setting off a chain of events that takes them to the scholarly city of Sayre. There, they meet an old friend and have a chance to shape the defense of the world against the growing githyanki threat. Meanwhile, some dark force in Sayre seems responsible for guiding the githyanki's war effort. As the PCs rub shoulders with the city's elite, they must also find a way to halt the githyanki's uncanny ability to share information, even over immense distances. An adventure for 12th-level PCs.
Haunting of Kincep Mansion (Dungeon 156), The - By Skip Williams
Long rumored to be haunted by eerie specters, Kincep Mansion has stood for years, mostly untouched by nearby townsfolk. Now something is preying on the local villagers—something that comes from the house.
Worse Than Death (Dungeon 164) - By Robert J. Schwalb
When a powerful merchant and aristocrat is kidnapped from his caravan, it's up to the adventurers to discover what has happened to him. But there might be more to his disappearance than the characters know. An adventure for 12th-level PCs.
13th Level
Brink of Madness (Dungeon 163 - Madness Trilogy) - By Robert J. Schwalb
The Madness trilogy concludes with "Brink of Madness." The heroes must set off to stop an insane cultist from tearing open a hole in reality to a world of unimaginable horror. Failure means that the entire region becomes saturated with mutating energy and creatures capable of shattering the strongest minds. Only the heroes of Wellspring can put a stop to the tortured and twisted Malachi. An adventure for 13th-level PCs.
In the Depths of Avarice (Dungeon 157) - By Tim Hitchcock
The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Now Valmour, the youngest son of the mine’s late owner, has inherited the mine . . . and found something he should have left buried.
14th Level
Alliance at Nefelus (Dungeon 165 - Scales of War AP) - by Chris Tulach
The Scales of War Adventure Path continues. The characters are dispatched with their deva ally Amyria to the island nation of Nefelus, home of sages and masters of the arcane. The nation is a vital potential ally in the war against the githyanki, but none of the emissaries from the defending nations have returned. As the PCs soon discover, a new enemy has blockaded the nation, and the heroes must end the blockade and help persuade Nefelus to join their cause. An adventure for 14th-level PCs.
15th Level
Garaitha's Anvil (Dungeon 167 - Scales of War AP) - By Scott Fitzgerald Gray
The Scales of War Adventure Path continues. The githyanki are on their heels after suffering losses on the mortal world and in the Feywild. The PCs have the opportunity to strike a telling blow for their world as they undertake a mission of certain death at a githyanki stronghold and planar nexus. But how can a small group of adventurers possibly hope to defeat a fortress filled to the brim with angry, fighting githyanki? An adventure for 17th-level PCs.
Sea Reavers of the Shrouded Crags (Dungeon 158) - By Logan Bonner
A group of mysterious sea raiders—capable of appearing out of nowhere, striking, and disappearing—has terrorized a group of coastal states for some time. Now the leader of the states has asked the characters to infiltrate the raiders, find out how they operate, and put a stop to their activities. But once the heroes join the raiders, things aren't as clear as they seemed at the start. Will they succeed at their mission? Or join the raiders themselves? An adventure for 15th-level PCs.
Throne of the Stone-Skinned King (Dungeon 166 - Scales of War AP) - By Logan Bonner
The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, an artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki invaders reveal themselves. An adventure for 15th-level PCs.
18th Level
Summer's End - By Bill Slavicsek
Dungeon Delve, releasing in February, 2009, features a number of delve-style adventures, familiar to those of you who have played a D&D event at a recent convention. If you're new to the delve or just want a sneak peek at what the book will hold, check out "Summer’s End," a delve adventure for characters of 18th level.
21st Level
Ziggurat Beyond Time, The (Dungeon 159) - By David Noonan
Rising from the surface of a massive lake, an ancient ziggurat travels through time for purposes unknown. It's up to the characters to enter this strange relic and discover what dark threat the structure poses. An adventure for 21st-level PCs.
22nd Level
Winter of the Witch (Dungeon 162) - By Stephen Radney-MacFarland
In this epic adventure, the Winter Witch -- a legendary archfey -- has launched a campaign to send eternal winter cascading over large portions of the world. After a summons to Winterhaven, the characters find a land locked in ice and an old ally in need of aid. A trek to find an artifact known as the Sun's Sliver ensues, the only force potent enough to defeat the Winter Witch and banish her from the mortal world once more. An adventure for 22nd-level PCs.
25th Level
The Sand King's Daughter (Dungeon 160) - By Ari Marmell
The brown dragon Urum-Shar lurks in a strange tomb, plotting schemes only a wyrm of incredible power could understand. Expanding on content from Draconomicon, this adventure takes the heroes into Urum-Shar's dark and trap-filled lair, where they will eventually face the powerful dragon herself. An adventure for 25th-level PCs.
Sidetreks By Level
1st Level
Side Trek: Shadow of Kalarel (Dungeon 155) - By Peter Schaefer
If your PCs aren’t ready for H2 after finishing Keep on the Shadowfell, or if you just haven’t had enough of Kalarel, these extra encounters can add extra depth to any H1 experience.
4th Level
Echoes of Thunderspire Labyrinth (Dungeon 156) - By Greg Bilsland
Want more H2 fun? Check out this Side Trek that expands on the action from Thunderspire Labyrinth.
9th Level
House of Pain (Dungeon 163) - By Jennifer Clarke Wilkes
Someone or something has been grabbing eladrin from the Feywild. As the heroes pursue another quest, they have the opportunity to discover the force behind the abductions, which might lead them to more conflicts than they anticipate. This Side Trek introduces the Shadowfell and shadar-kai to your player characters, if they haven't been exposed to either before now. A Side Trek for 9th-level PCs.
11th Level
Beyond the Trollhaunt (Dungeon 160)) - By Logan Bonner
If you're looking for more from King of the Trollhaunt Warrens, check out these extra encounters. Alternatively, use any of them to spice up any adventure of a similar level or use them as presented as a self-contained Side Trek. A Side Trek for 11th-level PCs.
Conversions
Keep on the Shadowfell: Forgotten Realms® Conversion (Dungeon 155) - By Greg Bilsland
Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters.
Keep on the Shadowfell: Eberron® Conversion (Dungeon 155) - By Stephen Radney-MacFarland
If you’re an Eberron fan, you don’t have to wait to start your new campaign. Use H1: Keep on the Shadowfell to kick off your first 4th Edition campaign now!
Forgotten Realms® Thunderspire Conversion (Dungeon 156) - By Greg Bilsland
If you’re interested in converting Thunderspire Labyrinth to your Realms campaign, look no further than this detailed advice and alternate encounters for H2.
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