Showing posts with label Dragonlance. Show all posts
Showing posts with label Dragonlance. Show all posts

Wednesday, 24 August 2016

The Last Breath of Gunthar Uth Wistan - now available!

I've posted my inaugural 5th Edition Dragonlance adventure!

The Last Breath of Gunthar Uth Wistan starts with the death of one of Krynn's greatest legends...and things only get worse from there! 60+ pages of gods, cults, scumbags and heroes set in the Age of Rebirth.

Please download and plunder to your heart's content. Any and all feedback is absolutely welcome!

Friday, 9 October 2015

5E Dragonlance updated

I've pushed some initial content to the Dragonlance 5E page! In this update, I describe how Ansalon is rebuilding five years after the War of the Lance. This will be the starting point for the upcoming campaign.

Next update: less fluff, more crunch!

Monday, 14 July 2014

New year. New Game. New Look.

We're busy over at "Chasing the DM" Towers, and it's time the old place got a spring clean!

Cradle Plain - This campaign has now sadly folded after something like 85 runs (only a few more than are documented in the campaign journal). This was entirely my fault as we decided to leave the area and then, due to the vagaries of the housing market, didn't. In the meantime, other interests have kept the group from re-forming and with the imminent release of the new edition, I've decided to let it rest in peace.

The campaign was a unique experience for me in so many ways and I might do a proper post-mortem one day. Suffice to say, it had some of the great moments of my DM'ing career, as well as some of the most embarrassing, and was brilliant, beautiful, stressful, nerve-bending, and rewarding in about equal measure. It's a shame the mystery of Necrotech never got solved, but then, that's often the nature of things, in the dungeon.

I'll take this one last chance to thank my players who never failed to bring their best game to the table every Sunday afternoon. Mrs. Chasing the DM and I made some amazing friends and shared some incredible laughs. Ben, Phil, Jase, Nick, Lily, Neil, Amy, Alec...you guys know who you are!

Tuesday, 15 October 2013

Heading back to Krynn, part 2: DL13 Session 1

Lorendle - Wild Elf Fighter 7/Cleric9 
Ringmar - Kender Thief 11
Crystal - Human Mage9
Tyranus - Minotaur Fighter 11
NPCs - Berem (Human)

Note: session notes can be found in the comments, so as to keep them away from anyone who doesn't want to peek behind the curtain.

I won't lie to you, it was pretty exciting to stoke the fire under this campaign.

The game starts in the ruins of Karthay, just after the party had prevailed against none other than Kitiara the Blue Highlord, whose last ditch leap from the cliff edge onto her dragon hadn't ended so well. Skie, however, had escaped. Healing the bronze dragon Clarion, insane and poisoned due to Kitiara's actions, was the first order of business, as well as the introduction of a new minotaur PC.

Once healed, Clarion informs the PC's that he had been compelled to help Berem via dreams of his king, Paladine the lord of all dragons, and that the party should in turn seek out the Glitterpalace, there to prove themselves worthy of Paladine's greatest gifts. The dragon is also able to transport them directly to Port Kalaman, center of the Whitestone forces in Ansalon, by expending the latent magic of his lair. "I go to join the war, and don't expect to return," he says.

Monday, 7 October 2013

Heading back to Krynn, part 1: DL13, prep

I had an interesting experience this weekend, running an AD&D Dragonlance session for the first time in over a decade.

Years ago, when 3rd Edition smashed into the the D&D landscape like the proverbial mountain on Istar, we left an instance of the Dragonlance DL-series unfinished following a short-lived attempt to convert it to the new rules which ended in under-powered characters and an exponential increase in work for the campaign's already-stressed DM.

Hard work though that campaign was, we've since always had a fondness for it. It was an incredibly long-running enterprise and featured several memorable PC's getting themselves into a lot of ridiculous situations, all against the backdrop of one of the most epic D&D adventure series ever committed to paper.

So, a couple of months back, we decided to resurrect the campaign using the original PC's and a by-the-book version of the AD&D rules.