One of the many ways that 3E differentiated itself from its predecessors was the inclusion of a satisfying tactical combat mini-game which brought war-gaming sensibilities to a past-time which hadn't seen the like in twenty-five years. These new rules eased D&D away from the abstract combats of AD&D and towards more battle-mat-focused miniatures play.
You could certainly play the new edition without miniatures, but you only had to look as far as the illustrations in the Combat chapter to see that Wizards of the Coast would much rather you bought-in to their imminent -- and frankly rather good -- D&D miniatures line.
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| Heroes vs. the undead in my 4E campaign |
